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"Balls" Studios Riverside
Type Subsidiary of "Balls"
Fate Merged to "Balls"
Successors "Balls"
Founded 2008
Defunct 2015
Employees ~150 (2013)
~30 (August 2014)
~5 (May 2015)
Owner(s) "Balls" Corporation
Parent "Balls"

"Balls" Studios Riverside is quality assurance, localization and game development company located in Riverside, United States. They make games based on Mikkoman & Eetuman comics and Geo's World franchise.

They also used to modify GeoBob Engine 4, a game engine developed by "Balls" Engine Development Team with contributions by other "Balls" Studios.  "Balls" Studios Riverside modified the engine to facilitate game development on Microsoft Windows, along with the PlayStation 3, Wii, Nintendo DS, PlayStation 2 and Xbox 360 consoles. GeoBob Engine evolved from the id Tech originally developed by id Software for use in the sixth generation console era versions of games and the upcoming games.

The Riverside studio announced Geo Adventure Dimensions, which will be their last game, considering the last few years when most of the "Balls" studios (which were active since the first acquisition in 1990s) were closed. The lay-offs hit Riverside studio in July 30th, 2014, when 80% of the staff (which was 120 people) was laid off, but eventually 95 people moved to Wingstar Studios, while 25 people moved to Dambuster Studios, owned by Deep Silver.

As part of acquisition of the parent company "Balls" Corporation by Apple Entertainment, the 98% of staff from Wingstar Studios and over 20 staff members from the Riverside studio merged to now-independent "Balls" Game Labs. There was rumors that the studio will close down, once it finishes Geo Adventure Dimensions, which will be released in July 2015.

The studio has been closed down, but merged to "Balls" headquarters in Boston, in June 2015.

List of gamesEdit

Release/Status Title Platform Notes
April 2014 Mikkoman & Eetuman: The Pocket Game iOS, Android, Xbox Live Arcade/ID@XBOX, PlayStation Network, Linux, Mac OS X, WiiWare, Nintendo e-Shop, PSVita co-developed with Square Enix Montreal
distributed by Gameloft
November 2014 (now cancelled) Mikkoman & Eetuman: The Misadventures in Larrypolis
(iOS version known as Mikkoman & Eetuman: The Poket Game 2)
PC, iOS, Android

co-developed with "Balls" Studios Copenhagen (liquidiated), "Balls" Studios Pune (now owned by Geoshea Games, Co.) and "Balls" Studios Hyderabad

The Hyderabad studio and Riverside studio announced the cancellation of the game since Hyderabad studio was announced to be closed and Riverside studio is working on it's last game.

May 19, 2015 Geo Adventure Dimensions PC[1]

The game is a sequel to Geo Adventure Twinsanity, a game developed by "Balls" Studios Oxford, which liquidiated in June 2014. The game was announced to be Riverside studio's last game after Riverside studio stopped the development on Mikkoman & Eetuman games in July 31st, 2014.

ReferencesEdit

  1. SnakeCore acquired the rights of the game porting to iOS, Android, PS4, PSVita, Wii U and Xbox One and cancelled them. Wii and PS3 ports were cancelled earlier before the acquisition, because PS3 is going to be discontinued in 2016 and Wii is discontinued.
"Balls" studios
Balls Logo 2015
Main studios
"Balls" (E)
Established studios (E)
"Balls" Studios Chicago | "Balls" Studios Riverside

Acquired studios (A)
Slik Games

Upcoming Studios

Publishing (P)
"Balls" | Balls Indipendent Games (E) (X) | Midway Amusement Games (A) (X) | ASC Games (A) (X) (former publisher) | Volatile Games (A) (X) (former main studio)
Technology studios/Research and development facilities (T)
Quality Assurance (closed in July 30, 2014)
"Balls" Quality Assurance Studio 1/"Balls" QA Novato (closed in July 30, 2014)
Testing Centers (closed in July 30, 2014)
"Balls" Beta Testing Studios USA (closed in July 30, 2014)
Software Planning Group (merged to Mango and Game Analysis & Bug Club Group)
"Balls" SP UI Development Group (console interface development group) (merged to Mango) | "Balls" SP Sound Orchestra (responsible for music and sound development and design for the projects that includes any "Balls" Software Planning Group's contributions, now merged to Game Analysis & Bug Club Group) | "Balls" SP Software Development Group (responsible for developing software from the handheld console titles with partner developers, merged to Game Analysis & Bug Club Group)

Tech Dev & System Dev Group (merged to Mango and "Balls" Game Analysis & Bug Club Group)
"Balls" TDG Designer & Enviroment Group (responsible for SDK manufacturing, development and design, experimental technologies and other respective development kits like GeoBob Engine) (merged to Mango) | "Balls" TDG Technical Support Group (merged to Mango)| "Balls" TDG Service Database Group (formed to provide digital entertainment as a service for owners of any "Balls" software or hardware) (merged to Mango) | "Balls" TDG Mechanical Group (responsible for developing software titles and peripheral (peripheral group merged with Mango), rest of the group merged to Game Analysis and Bug Club Group) | "Balls" TDG Hardware Development Laboratory Group (creation of various software technologies, hardware tools, and development kits with new members and engineers) (merged to Game Analysis & Bug Club Group and Mango)

Game Analysis & Bug Club Group
"Balls" GAB Development Group (see note 1)| "Balls" GAB UI/Sound Group (aids in music and sound effect creation and in UI and special effect creation) (merged to Mango) | "Balls" GAB Bug Club (responsible for debugging) | "Balls" GAB Music Group (created out of "Balls" SP Sound Orchestra and the former GAB group, GAB UI/Sound Group)

Integrated Research & Engineering Group (merged to Mango)
"Balls" IRE Planning Group | "Balls" IRE Technology & Mechanical Group | "Balls" IRE Industrial Group
(all IRE studios are responsible for associated peripherals)

European Research Group (merged to "Balls" Studios Montreal)

"Balls" ERG Middleware Group | "Balls" ERG Video Codec Group
(responsible for various software technologies such as video compression and middleware)

Network Business & Service Group (merged to "Balls" Studios Montreal)
"Balls" NBS Operation Group (responsible for operations of multiplayer/co-op servers of "Balls" games)

Manufacturers and it's factories
Mango (A) (Shanghai/Kuala Lumpur)
Former Studios
Defunct studios (X)
K2 Productions (A) | LO Studios (A) | SIZ (E) | "Balls" Studios Chapel Hill (E) | "Balls" Studios Alameda (E) | "Balls" Studios Chipping Sodbury (E) | "Balls" R&D Studios Cologne/QA Germany Team (E) (T) | "Balls" Studios Lyon/BIS ("Balls" Integration Studio) (E) (T) | "Balls" Casual Entertainment (E) | Mythic Entertainment (A) | "Balls" Studios Chertsey (E) | "Balls" Studios Victory (A) | "Balls" Studios Baltimore (E) | Kesmai (A) | It's BIG | FRED Publishing (A) | "Balls" Studios Buenos Aires (E) | "Balls" Studios Santiago (E) | "Balls" Studios Shanghai (E) | "Balls" Studios Mexico (E) | "Balls" Studios San Francisco (2008-2010) (E) | "Balls" Studios Quebec (1997-2004) (E) | "Balls" Studios Köln (1999-2001) (E) | "Balls" Studios Noida (2007-2009) (E) | "Balls" Studios Venezuela (2001-2002) (E) | "Balls" Studios New York (E) | Red Eagle Games (A) | Planet Ghost Corp (A) | "Balls" Studios Valencia (2003-June 2014) (E) | Ubisoft Blue Byte (2011-June 2014) (A) | Harmonix (2009-June 2014) (A) | "Balls" Studios Taiwan (2012-June 2014) (E) | Ubisoft Bucharest/Fun Labs (2012-June 2014) (A) | "Balls" Studios Sofia (E) | "Balls" Studios Casablanca (E) | "Balls" Studios Lisbon (E) | "Balls" Studios Warsaw (E) | "Balls" Studios Medellin (E) | "Balls" Studios Bogota (E) | "Balls" Studios Taunton (E) | "Balls" Studios Valletta (E) | "Balls" Studios Eugene (E) | "Balls" Studios Szczecin (E) | "Balls" Studios Mexicali (E) | "Balls" Studios Johannesburg (E) | "Balls" Studios Hong Kong (E) | "Balls" Studios Madrid (E) | "Balls" Studios Las Vegas (E)/"Balls" Quality Assurance Studio 1/"Balls" QA Las Vegas (E) (Quality Assurance) | "Balls" Studios Hanoi (E) | "Balls" Studios Kharkov (E) | "Balls" Studios Da Nang (E) | Rockstar Vienna (A) (liquidated in June 2014) | Mad Doc Software (A) (liquidated in June 2014) | Sunflowers (A) (liquidated in June 2014) | Gamelion Bydgoszcz (A) (liquidated in June 2014) | Infrogames Sheffield House (A) (liquidated in June 2014) | 7 Studios (A) (liquidated in June 2014) | Kush Games (A) (liquidated in June 2014) | "Balls" Studios Budapest (E) (liquidated in June 2014) | "Balls" Studios Bristol (E) (liquidated in June 2014) | "Balls" Studios Cheltenham (E) (liquidated in June 2014) | Gameloft Studio New Delhi (A) (liquidated in June 2014) | "Balls" Studios Copenhagen (E) (liquidated in June 2014) | "Balls" Studios Prague (E) (liquidated in June 2014) | "Balls" Studios Dubai (E) (liquidated in June 2014) | "Balls" Studios Canberra (E) (liquidated in June 2014) | "Balls" Studios Chengdu (E) (liquidated in June 2014) | "Balls" Studios Zurich (E) (liquidated in June 2014) | "Balls" Studios Teesside (E) (liquidated in June 2014) | UTV Ignition Entertainment (A) (merged to "Balls") | UTV True Games (A) (merged to "Balls") | UTV Indiagames.com (A) (merged to "Balls" Indipendent Games and "Balls") | PopCap Games (A) | Terminal Reality (A) | Infrogames Entertainment SA (A) | Krisalis Software (A) | "Balls" Studios Kuala Lumpur (E) (merged to Mango) | "Balls" Studios Cluj (E) (merged to Mango) | Pandemic Studios Brisbane (A) | Ready At Dawn Studios (A) | War Drum Studios (A) | Westlake Interactive (A) | Crytek Ukraine (A) | Red Storm Entertainment (A) | "Balls" Studios Frankfurt (E) | "Balls" Studios Milan (E) (liquidated in June 2014) | "Balls" Studios Oxford (E) (liquidated in June 2014) | "Balls" Studios Orlando (E) | "Balls" Studios Nottingham (E) | Carbonated Games (A) | "Balls" Studios Newcastle (E) | ASC Games (A) (P) | EA Romania (Bucharest) (A) ("Balls" Mobile brand was discontinued)| Volatile Games (A; former publisher/main studio) | "Balls" Studios Wakefield, "Balls" Studios Belarus, "Balls" Studios Auckland, "Balls" Studios Barcelona, "Balls" Studios Dublin (E), AsiaSoft/Sanuk Software, Melboure House/Krome Studios, Ignition Texas, Ignition Tokyo, 2K Marin, 4J Studios (A) (closed in July 2014) | "Balls" Engineering, Manufacturing and Customer Service (Ulm/Chennai) (E) (closed in July 30, 2014; after it's console was cancelled) | Midway Amusement Games, Sega AM2/Overworks (A) (P) ("Balls" discontinued "Balls" R&D Amusement games and stopped focusing on arcade games in July 31st, 2014) | "Balls" Studios Birmingham, "Balls" Studios San Diego (E), Psygnosis Camden Studio (A) (closed in August 2014) | "Balls" Studios New Orleans (E), "Balls" Studios Dundee (E), "Balls" Studios Toronto (E), Wingstar Studios Los Angeles (E), Wingstar Online Studios Austin ∙ Seoul ∙ Hunt Valley (E), Slik Games South (A), Slik Games UK (A), Starway Games (A), Balls Indipendent Games (E), Slik Games (A), Wingstar Studios (E) (Merged to Apple Entertainment in May 2015)

Departured studios (-)
"Balls" R&D Studios Macclesfield (now as Chillingo) (E) (1999-2004) | "Balls" Studios Highgate (2004-2009) (now owned by WB Games) | "Balls" Studios Seoul, EA Salt Lake, Crytek Istanbul, "Balls" Studios London, "Balls" Studios Bangalore, Beijing Perfect World, Team Bondi, Zynga With Friends, Irrational Games, Wild Needle/RedOctane, Overkill Software/GRIN, Fishlabs Entertainment, "Balls" Studios Annecy (sold and merged to UltraNitro Studios in 2014) | "Balls" Studios Nagoya, "Balls" Studios Saigon, "Balls" Studios Manchester, "Balls" Studios Jakarta, "Balls" Studios Makati, "Balls" Studios Abu Dhabi (bought by Starway Games in 2014) | "Balls" Studios Moulineaux, "Balls" Studios Shenzhen, Ubisoft Sao Paulo, Ubisoft Pune/Gameloft Pune, Turbine, Lucasfilm Animation Game Group/Lucasfilm Animation Singapore Game Group/Lucasarts Singapore, THQ Digital Studios UK, EA Phenomic, Related Designs, "Balls" Studios Hangzhou/2K China, Crytek Black Sea (acquired by Geoshea Games, Co.) | Treyarch (A) (half of the Treayarch studio was acquired by "Balls" from Activision in June 2012; the studio was bought back by Activision) | Visceral Games, Criterion Games (A) (bought back by EA) | NG:DEV.TEAM (bought by SnakeCore) | BigPark (formerly "Balls" Studios Vancouver, staff and co-owning rights to trademarks sold back to Microsoft Studios) | Yager Development (spun-off in August 2014)|"Balls" Game Labs (E) (became OK Labs in 2015)

Note 1: In 2014, the GAB Comprehensive Group merged with TDG Mechanical Group's "software group", TDG Hardware Development Group's "software technology" and "hardware tool" groups and SP Software Development Group to form GAB Development Group

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