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Furryous (1999 video game)
250px
N64 cover art
Developer(s) Big Blue Box Studios (Saturn, Dreamcast, N64)
Bullfrog Productions (N64 and Saturn)
Rareware (N64)
"Balls" (PS1, Sega Saturn)
SCE Japan/Santa Monica (PlayStation)
United Game Artists (Dreamcast)/Hitmaker (Sega Saturn)
Publisher(s) Nintendo(N64)
Sega (Sega Saturn, Dreamcast)
Sony (PlayStation)

"Balls" (Universal Odyssey)

Distributor(s) Electronic Arts
Designer(s) Masahiro Sakurai
Audel LaRoque
Michael Wildshill
Engine Modified Super Mario 64 engine[1]
Platform(s) Nintendo 64
Sega Saturn
PlayStation
Dreamcast

Universal Odyssey

Released N64, PS1, Sega Saturn, Dreamcast
December 25, 1999
Universal Oddyssey (through Universalville Arcadium)
May 6, 2000
Xbox Live, PSN, WiiWare and Univesalville Arcadium

July 21, 2009

Furryous is 1999 video game developed by Bullfrog Productions, Big Blue Box Studios and Rareware to Nintendo 64, starring Leonard the Lion.

There was a cancelled sequel set to release in 20th of February, 2002 called Furryous 2, developed by Mucky Foot, Small Cactus, Lost Toys and Synaptic Soup but got cancelled when Rare got bought by Microsoft, making Lionhead and Bullfrog remake the game under Furryous with Microsoft in 2013. The game was later rereleased on Xbox Live, PSN and WiiWare in 2009 with widescreen and remastered music.

DevelopmentEdit

Bullfrog Productions was bought by Electronic Arts in 1995, and Peter Molyneux broke away later to form Lionhead Studios. Bullfrog's staff wanted to make a video game with Lionhead Studios, but Lionhead declined.

ReferencesEdit

  1. The engine has been also used for The Legend of Zelda: Ocarina of Time, Majora's Mask, Conker's Bad Fur Day and of course, Banjo-Kazooie

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