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UbiArt Framework
Type Subsidiary of Ubisoft Montpellier
Genre Game Engine
Parent Ubisoft

UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. It can animate any image [1] and therefore to integrate directly into the video game without a lot of coding [2] To date, all games using the graphics engine have been made using a tablet, although the software allows other ways (clay, watercolor, etc.)Script error

History Edit

In 2010, Ubisoft announced Rayman Origins, first an episodic video game designed by Michel Ancel and developed by a small team of five people, but then it was announced that it transformed into a full game. The title uses the UBIart Framework developed by Ubisoft Montpellier and Ancel. UBIart is a developer platform that allows artists and animators to easily create content and use it in an interactive environment.[1] The engine is optimized for HD resolutions and is capable of running games at 60 frames per second in 1920x1080 resolution.

Games built using the UbiArt Framework Edit

Year Title Platform(s)
PS3 PSVita PS4 Wii Nintendo 3DS Wii U Microsoft Windows X360 XONE IOS Android OS X
2011 Rayman Origins Yes Yes No Yes Yes No Yes Yes No No No Yes
2012 Rayman Jungle Run No No No No No No No No No Yes Yes No
2013 Rayman Legends Yes Yes Yes No No Yes Yes Yes Yes No No No
2013 Rayman Fiesta Run No No No No No No No No No Yes Yes No
2014 Child of Light Yes Yes Yes No No Yes Yes Yes Yes No No No
2014 Valiant Hearts: The Great War Yes No Yes No No No Yes Yes Yes Yes Yes No

ReferencesEdit

External LinksEdit

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